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2005: Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play
2005: Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play
Published:
2005-01-01
Papers
Video Games: A Significant Cognitive Artifact of Contemporary Youth Culture
Lyn Henderson
PDF
Mise-en-scène Applied to Level Design: Adapting a Holistic Approach to Level Design
Heather Logas, Daniel Muller
PDF
Making Right(s) Decision: Artificial Life and Rights Reconsidered
Juyun Kim
PDF
Canadian Content in Video Games
Leonard J. Paul
PDF
Beyond P-1: Who Plays Online?
Alix Avery
PDF
Playful Play with Games: Linking Level Editing to Learning in Art and Design
Maia Engeli
PDF
The Ethics of Computer Game Design
Miguel Sicart
PDF
On the Ontology of MMORPG Beings: A theoretical model for research
Javier Salazar
PDF
A Cognitive Psychological Approach to Gameplay Emotions
Bernard Perron
PDF
socio-ec(h)o: Ambient Intelligence and Gameplay
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva, Alissa Antle, Dale Evernden, Jim Bizzocchi
PDF
Feel It, Don’t Think: the Significance of Affect in the Study of Digital Games
Eugénie Shinkle
PDF
End of story? Quest, narrative and enactment in computer games
Anders Sundnes Løvlie
PDF
Baldur’s Gate and History: Race and Alignment in Digital Role Playing Games
Christopher Warnes
PDF
Designing Goals for Online Role-Players
Markus Montola
PDF
Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron’s Call
Jason Rhody
PDF
Fundamental Components of the Gameplay Experience: Analysing Immersion
Laura Ermi, Frans Mäyrä
PDF
What Happens if you Catch Whypox? Children’s Learning Experiences of Infectious Disease in a Multi-user Virtual Environment
Nina R. Neulight, Yasmin B. Kafai
PDF
Theory as Game: Designing the Gamegame
Aki Järvinen
PDF
Challenge Balance and Diversity: Playing The Sims and The Sims 2
Sara Mosberg Iversen
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Socially Adaptable Games
Daniel Eriksson, Johan Peitz, Staffan Björk
PDF
Liberal Sims?: Simulated Difference and the Commodity of Social Diversity
A. Brady Curlew
PDF
Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads – Race, humour and interactive ethics in Grand Theft Auto III
Mikolaj Dymek, Thomas Lennerfors
PDF
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
Licinio Roque
PDF
The Play’s the Thing: Practicing Play as Community Foundation and Design Technique
Tracy Fullerton
PDF
History of Digital Games in Turkey
Erdal Yilmaz, Kursat Cagiltay
PDF
Playing audio-only games a compendium of interacting with virtual, auditory worlds
Niklas Röber, Maic Masuch
PDF
Sex in Games: Representing and Desiring the Virtual
Gareth Schott
PDF
Machinima: digital performance and emergent authorship
John Carroll, David Cameron
PDF
B.Sc. Computer Game Development … Why not?
Libero Ficocelli, David Gregg
PDF
Virtual Worlds in Asia: Business Models and Legal Issues
Ian MacInnes
PDF
/hide: The aesthetics of group and solo play
David Myers
PDF
Place Space & Monkey Brains: Cognitive Mapping in Games & Other Media
Erik Champion
PDF
Towards an Ontological Language for Game Analysis
José P. Zagal, Michael Mateas, Clara Fernández-Vara, Brian Hochhalter, Nolan Lichti
PDF
Games, Montage, and the First Person Point of View
Michael Nitsche
PDF
Playing And Learning Without Borders: A Real-time Online Play Environment
Louise Sauvé, David Kaufman, Arias V.G. Sánches, M. Power, L. Villardier, W. Probst
PDF
The Design of Narrative as an Immersive Simulation
Renata Gomes
PDF
A Realistic Reaction System for Modern Video Games
Leif Gruenwodlt, Michael Katchabaw, Stephen Danton
PDF
The GameCreator: Self-Created Mobile Games on the Internet
Johann Füller, Markus Rieger, Christoph Ihl
PDF
A Game Architecture for Emergent Story-Puzzles in a Persistent World
Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
PDF
Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge
Lisa Galarneau
PDF
“A Totally Different World”: Playing and Learning in Multi-User Virtual Environments
Linda Kao, Cathleen Galas, Yasmin Kafai
PDF
OceanQuest: A University-Based Serious Game Project
J. R. Parker, Sonny Chan
PDF
Cognitive Callisthenics: Do FPS computer games enhance the player’s cognitive abilities?
Paul R. Kearney
PDF
Shadowplay: Simulated Illumination in Game Worlds
Simon Niedenthal
PDF
Configuring the player: subversive behavior in Project Entropia
Peter Jakobsson, Daniel Pargman
PDF
Who owns my avatar? – Rights in virtual property
Anders Eriksson, Kalle Grill
PDF
Consumer Driven Computer Game Design
Charles Trappey, Teng-Tai Hsiao, Tien-Chun Chang, Ming-Hung Che, Wei-Jie Chiu
PDF
Digital Games: A Motivational Perspective
Eliana Medina
PDF
Interactive Story Writing in the Classroom: Using Computer Games
Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Jonathan Schaeffer, Duane Szafron, Stephanie Gillis, Sabrina Kratchmer
PDF
Frame and Metaphor in Political Games
Ian Bogost
PDF
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service
Ryan Hanna, Michael Katchabaw
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Neomancer: An Exercise in Interdisciplinary
Michael Katchabaw, Derek Elliott, Stephen Danton
PDF
Albert Goes Narrative Contracting
Ken Newman, Robert Grigg
PDF
Game Graphics Beyond Realism: Then, Now, and Tomorrow
Maic Masuch, Niklas Röber
PDF
Research as Design-Design as Research
Andrew J. Stapleton
PDF
Troubling ‘Games for Girls’: Notes from the Edge of Game Design
Mary Flanagan
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Learning Games as a Platform for Simulated Science Practice
Rikke Magnussen
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Gaming Mind, Gaming Body: The Mind/Body Split For a New Era
Bryan-Mitchell Young
PDF
Tangible Interfaces for Pervasive Gaming
Bernhard Jung, Andreas Schrader, Darren V. Carlson
PDF
Designing Sound for a Pervasive Mobile Game
Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä
PDF
Game Engineering for a Multiprocessor Architecture
Rhalibi Abdennour El, David England, Steven Costa
PDF
Towards the Unification of Intuitive and Formal Game Concepts with Applications to Computer Chess
Ariel Arbiser
PDF
Virtually Visual: The Effects of Visual Technologies on Online Identification
Jennifer Martin
PDF
Towards Emotionally Adapted Games based on User Controlled Emotion Knobs
Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
PDF
The Expressions of Colours
Veronica L. Zammitto
PDF
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle
Marinka Copier
PDF
Player as Author: conjecturing online game creation modalities and infrastructure
José Pedro Tavares, Rui Gil, Licinio Roque
PDF
Augmented Board Games – Enhancing board games with electronics
Johan Peitz, Daniel Eriksson, Staffan Björk
PDF
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Michael Mateas, Andrew Stern
PDF
Game Mediated Communication: Multiplayer Games as the Medium for Computer Based Communication
Mats Wiklund
PDF
Framing Virtual Law
Peter Edelmann
PDF
From real-world data to game world experience: Social analysis methods for developing plausible & engaging learning games
Mike Dobson, Daniel Ha, Desmond Mulligan, Chad Ciavarro
PDF
Games for Learning: Are Schools Ready for What’s To Come?
Katrin Becker, D. Michelle Jacobsen
PDF
A Short and Simple Definition of What a Videogame Is
Nicolas Esposito
PDF
Playing in the Sandbox: Developing games for children with disabilities
Paul R. Kearney
PDF
Building and Reconstructing Character. A Case Study of Silent Hill 3
Petri Lankoski
PDF
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events
Niklas Rajava, Timo Saari, Jani Laarni, Kari Kallinen, Mikko Salminen
PDF
The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD
Tammy McGraw, Krista Burdette, Kristine Chadwick
PDF
Contexts, Pleasures and Preferences: Girls Playing Computer Games
Diane Carr
PDF
Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan
Kenji Ito
PDF
How Multiplayer Games Create New Media Politics
Lars Konzack, Thessa Lindof
PDF
The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports
Desmond Mulligan, Mike Dobson, Janet McCracken
PDF
The Localization of Digital Games: A Case Study in China
Quan Zhou, Beth Kolko
PDF
The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II
Jeffrey E. Brand, Scott J. Knight
PDF
The Pervasive Interface: Tracing the Magic Circle
Eva Nieuwdorp
PDF
Cinematic Camera as Videogame Cliché
David Thomas, Gary Haussmann
PDF
A Brief Social History of Game Play
Dmitri Williams
PDF
Abstract of Dynamic Range: When Game Design and Narratives Unite
Dominic Arsenault
PDF
Designing Puzzles for Collaborative Gaming Experience – CASE: eScape
Tony Manninen, Tuomo Korva
PDF
Legal and Organizational Issues in Collaborative User-Created Content
Risto Sarvas, Marko Turpeinen, Perttu Virtanen, Herkko Hietanen, Fernando Herrera
PDF
How Are Games Educational? Learning Theories Embodied in Games
Katrin Becker
PDF
Presence experience in mobile gaming
Jari Laarni, Niklas Ravaja, Timo Saari
PDF
An Irrational Black Market? Boundary Work Perspective on the Stigma of in-game Asset Transactions
Yu-Hao Lee, Holin Lin
PDF
Realistic Agent Movement in Dynamic Game Environments
Ross Graham, Hugh McCabe, Stephen Sheridan
PDF
New Design Methods for Activist Gaming
Mary Flanagan, Daniel C. Howe, Helen Nissenbaum
PDF
Spontaneous Communities of Learning: Learning Ecosystems in Massively Multiplayer Online Gaming Environments
Lisa Galarneau
PDF
Evolution of Spatial Configurations In Videogames
Clara Fernández-Vara, José P. Zagal, Michael Mateas
PDF
Motivational Factors in Game Play in Two User Groups
Melanie Kellar, Carolyn Watters, Jack Duffy
PDF
“Have Fun Working with Our Product!”: Critical Perspectives On Computer Game Mod Competitions
Olli Sotamaa
PDF
The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption
Leo Sang-Min Whang, Jee Yeon Kim
PDF
Immersion in Game Atmospheres for the Video Game Heritage Preservation
Nicolas Esposito
PDF
Wherever Hardware, There’ll be Games: The Evolution of Hardware and Shifting Industrial Leadership in the Gaming Industry
Jan Jörnmark, Ann-Sofie Axelsson, Mirko Ernkvist
PDF
The Ability of Branded Online Games to Build Brand Equity: An Exploratory Study
David Deal
PDF
Growing Complex Games
Nicholas Glean
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Addressing Social Dilemmas and Fostering Cooperation through Computer Games
Mark Chen
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Information Behavior and the Formation and Maintenance of Peer Cultures in Massive Multiplayer Online Role-Playing Games: A Case Study of City of Heroes
Suellen Adams
PDF
Studying Games in School: a Framework for Media Education
Caroline Pelletier
PDF
Understanding Korean experiences of online game hype, identity, and the menace of the “Wang-tta”
Florence Chee
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Law, order and conflicts of interest in massively multiplayer online games
Daniel Pargman, Andreas Eriksson
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Game Styles, Innovation, and New Audiences: An Historical View
Greg Costikyan
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Role Theory: The Line Between Roles as Design and Socialization in EverQuest
Kelly Boudreau
PDF
Push. Play: An Examination of the Gameplay Button
Stephen N. Griffin
PDF
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
Ulrike Spierling
PDF
Gendered Gaming Experience in Social Space: From Home to Internet Café
Holin Lin
PDF
Her own Boss: Gender and the Pursuit of Incompetent Play
Jennifer Jenson, Castell Suzanne de
PDF
Playing With Non-Humans: Digital Games as Techno-Cultural Form
Seth Giddings
PDF
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
Rui Gil, José Pedro Tavares, Licinio Roque
PDF
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games
Craig Lindley, Mirjam Eladhari
PDF
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations
William Huber
PDF
The ‘White-eyed’ Player Culture: Grief Play and Construction of Deviance in MMORPGs
Holin Lin, Chuen-Tsai Sun
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Girls Creating Games: Challenging Existing Assumptions about Game Content
Jill Denner, Steve Bean, Linda Werner
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Early Games Production in New Zealand
Melanie Swalwell
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Lesser-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design
Debra Polson, Marcos Caceres
PDF
Dialog as a Game
Peter M. Border
PDF
Playing Through: the Future of Alternative and Critical Game Projects
Patrick Crogan
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Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me
Kiel Mark Gilleade, Alan Dix, Jen Allanson
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How Serious Are Serious Games? Some Lessons From Infra-games
Geertje Bekebrede, Igor Mayer, Houten Stijn Pieter van, Roy Chin, Alexander Verbraeck
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The Sponsored Avatar: Examining the Present Reality and Future Possibilities of Advertising in Digital Games
Jason Chambers
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Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate
Celia Pearce
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Enhancing Player Experience in MMORPGs with Mobile Features
Christian Wenninger
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The Pleasures and Practices of Virtualised Consumption in Digital Spaces
Mike Molesworth, Janice Denegri-Knott
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Online Gaming as a Virtual Forum
Matthew Payne
PDF
Pretty good for a girl: gender, identity and computer games
Catherine Beavis
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Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
Satu Heliö
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CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
James Kneafsey, Hugh McCabe
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Motivations of Play in MMORPGs
Nick Yee
PDF
Extending Soft Models To Game Design : Flow, Challenges And Conflicts
Rhalibi Abdennour El, David England, Martin Hanneghan, Stephen Tang
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The things we learned on Liberty Island: designing games to help people become competent game players
Martin Oliver, Caroline Pelletier
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The Nip and the Bite
Darshana Jayemanne
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Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design
Brad Paras, Jim Bizzocchi
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Opening the Production Pipeline: Unruly Creators
John A. L. Banks
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The Problem of Other Players: In-game Cooperation as Collective Action
Jonas Heide Smith
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