Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games

Authors

  • Craig Lindley
  • Mirjam Eladhari

Keywords:

mmorpg, larp, rpg, trrpg, pervasive, cross-platform, game, trans-reality, design

Abstract

Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing forms. Each of these established forms has specific strengths and modalities for the ongoing articulation of the history of a game world regarded as an unfolding story. Integrating these forms in a trans-reality role-playing game involves the evolution of their techniques and technologies to allow each to function as a staging approach for game play within a single coherent game world. To achieve this integration, new technologically based design concepts are required to allow players within the different strategies to interact with each other as characters within the same game world.

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Published

2005-01-01

Bibtex

@Conference{digra221, title ="Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games", year = "2005", author = "Lindley, Craig and Eladhari, Mirjam", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/221}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}