Troubling ‘Games for Girls’: Notes from the Edge of Game Design
Keywords:
gender, game design, activism, human factors, pedagogy, social issuesAbstract
This paper presents notes from the field focused on a large project to design an activist, multi-user game aimed at middle school girls. A thorny issue in developing games for girls is the categorization of female players and universalizing their preferences. In the paper I provide diverse feedback on current game- based research project, RAPUNSEL, hoping to provide a multiplicity in the category of "girl" so that new game designs may challenge the many stereotypes inherent in computer culture. I then discuss the game design in RAPUNSEL and how a designer may provide for multiple play styles.Downloads
Published
2005-01-01
Bibtex
@Conference{digra159, title ="Troubling ‘Games for Girls’: Notes from the Edge of Game Design", year = "2005", author = "Flanagan, Mary", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/159}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
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