Game Styles, Innovation, and New Audiences: An Historical View

Authors

  • Greg Costikyan

Keywords:

game history, game genre

Abstract

From the earliest times, it’s been possible to discern clear genre divisions among games, genres based on a collection of game mechanics. The pattern can be seen even in games of the Neolithic, and continues with digital games today. Since the inception of games as a commercial industry (in the 18th century), it also appears that new genres have, over time, attracted new audiences; in recent years, the rise in development cost has reduced publishers’ willingness to experiment with games sufficiently innovative to potentially create new game genres, which may be a risk to the industry’s long-term health.

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Published

2005-01-01

Bibtex

@Conference{digra213, title ="Game Styles, Innovation, and New Audiences: An Historical View", year = "2005", author = "Costikyan, Greg", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/213}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}