Immersion in Game Atmospheres for the Video Game Heritage Preservation

Authors

  • Nicolas Esposito

Keywords:

atmospheres, video game, preservation of the cultural heritage, virtual reality, archiving

Abstract

The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we play (game atmosphere) is one of our strongest memories. This article describes an investigation- based method to record game atmospheres, the four atmospheres we are archiving (one bedroom, one living room, and two game room atmospheres), the interactions allowed in these virtual environments, and some technical points about how to access these atmospheres (on the Web or thanks to a virtual reality system).

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Published

2005-01-01

Bibtex

@Conference{digra204, title ="Immersion in Game Atmospheres for the Video Game Heritage Preservation", year = "2005", author = "Esposito, Nicolas", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/204}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}