Evolution of Spatial Configurations In Videogames
Keywords:
videogames, spaces, spatial configuration, theory, historical evolution, spatial representationAbstract
This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.Downloads
Published
2005-01-01
Bibtex
@Conference{digra200, title ="Evolution of Spatial Configurations In Videogames", year = "2005", author = "Fernández-Vara, Clara and Zagal, José P. and Mateas, Michael", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/200}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.