Evolution of Spatial Configurations In Videogames

Authors

  • Clara Fernández-Vara
  • José P. Zagal
  • Michael Mateas

Keywords:

videogames, spaces, spatial configuration, theory, historical evolution, spatial representation

Abstract

This paper deals with the basic spatial configurations in videogames from early games until today, focusing on how they position the player with respect to the playfield, and how they affect gameplay. The basic spatial configurations are defined by a few basic features (cardinality of gameplay, cardinality of gameworld and representation) which combined can account for most videogame spaces.

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Published

2005-01-01

Bibtex

@Conference{digra200, title ="Evolution of Spatial Configurations In Videogames", year = "2005", author = "Fernández-Vara, Clara and Zagal, José P. and Mateas, Michael", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/200}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}