The ‘White-eyed’ Player Culture: Grief Play and Construction of Deviance in MMORPGs
Keywords:
grief play, griefer culture, stigmatization, othering, mmorpgsAbstract
This study explores the social process governing the nature, emergence, application, and consequences of labeling the ‘white-eyed’ or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of ‘white-eyed’ players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can be understood as players who rebel against game rules. Most of the common players are actually the second type, or implicit griefers. They play grief in an unidentifiable way with weak self-awareness, and put the griefer stigma on other age-groups to alleviate their anxiety in a cross-age co-playing era.Downloads
Published
2005-01-01
Bibtex
@Conference{digra223, title ="The ‘White-eyed’ Player Culture: Grief Play and Construction of Deviance in MMORPGs", year = "2005", author = "Lin, Holin and Sun, Chuen-Tsai", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/223}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
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Papers
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