Abstract of Dynamic Range: When Game Design and Narratives Unite
Keywords:
narratives, game design, emergence, dynamicsAbstract
As the clash between Game and Narrative rages on, many attempts to unite the two make their way. As heir of this tradition of reconciliation, the Dynamic Range is a tool brought forth to examine how different game systems can give freedom to the players. In its present state, I am going to use it as a compass to pinpoint the close relationship between game design and narratives, and perhaps understand how such a union can be successful.Downloads
Published
2005-01-01
Bibtex
@Conference{digra191, title ="Abstract of Dynamic Range: When Game Design and Narratives Unite", year = "2005", author = "Arsenault, Dominic", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/191}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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