Gendered Gaming Experience in Social Space: From Home to Internet Café
Keywords:
gaming experience, gaming environment, home, internet café, dormitory, gender differencesAbstract
This paper explores how the social relations embedded in varied gaming spaces affect players’ online gaming experiences, and how gender comes into play in such spatial experiences. Three major sites of online gaming in Taiwan are examined: (1) home as a space of domestic surveillance and discipline; (2) NetCafé as a stigmatized public leisure space; and (3) the student dormitory as gender-segregated space. The results show that social interactions in both virtual and physical spaces are of central importance for the enjoyment of online gamers. Compared with their male counterparts, girls are subjected to more restricted regulations and fewer chances of visiting NetCafé with friends. The size of the playing circle also affects the game playing culture in gender-segregated student dormitories. Bigger circles of players could form peer pressure on non-players, whereas smaller circles usually means fewer resources and lonelier experience.Downloads
Published
2005-01-01
Bibtex
@Conference{digra217, title ="Gendered Gaming Experience in Social Space: From Home to Internet Café", year = "2005", author = "Lin, Holin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/217}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.