Designing Goals for Online Role-Players

Authors

  • Markus Montola

Keywords:

goal, rule, role-playing, mmorpg, larp, persistent world, meaningful play

Abstract

The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge of persistent world industry: in addition to the regular gamer audience, the role-player audience is growing. Catering to role-players requires re-thinking in the design of game structures and narrative structures. The most fundamental conceptual differences between role-player and regular gamer playing styles regard goals, game worlds and the idea of meaningful play.

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Published

2005-01-01

Bibtex

@Conference{digra117, title ="Designing Goals for Online Role-Players", year = "2005", author = "Montola, Markus", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/117}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}