Her own Boss: Gender and the Pursuit of Incompetent Play
Keywords:
gender, digital game play, education, technologyAbstract
This paper examines gender and computer game playing, in particular questions of identity, access and playful engagement with these technologies. Because computer-based media are not only central tools for learning and work, and because games and simulations are increasingly being recruited as educational and instructional genres, it is likewise exceedingly important, from an educational equity standpoint to examine the ways in which rapidly evolving computer game- based learning initiatives threaten to compound and intensify girls’ computer disadvantage, a cumulative dis-entitlement from computer-based educational and occupational opportunities.Downloads
Published
2005-01-01
Bibtex
@Conference{digra218, title ="Her own Boss: Gender and the Pursuit of Incompetent Play", year = "2005", author = "Jenson, Jennifer and de, Castell Suzanne", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/218}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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