An Irrational Black Market? Boundary Work Perspective on the Stigma of in-game Asset Transactions

Authors

  • Yu-Hao Lee
  • Holin Lin

Keywords:

massive multiplayer online games, mmog, stigma management, in-game asset, social

Abstract

This article looks at the negative images on cash trades of in-game assets in Taiwan, through interview of participants in this activity, we believe the blurring of boundaries between work and play, adulthood and adolescence, real and virtual is what distinguishes this market from previous markets of virtual goods, resulting in its social stigma. We then discuss how the participants confront this stigma and the ambiguity in their social status, through performing various strategies of redefining marginality or constructing alternative boundaries, the participants raise their sense of selfhood and also reflect the inadequacy of the present social categories.

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Published

2005-01-01

Bibtex

@Conference{digra196, title ="An Irrational Black Market? Boundary Work Perspective on the Stigma of in-game Asset Transactions", year = "2005", author = "Lee, Yu-Hao and Lin, Holin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/196}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}