Lesser-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design

Authors

  • Debra Polson
  • Marcos Caceres

Keywords:

location-based games, interaction design

Abstract

This paper represents a new theorization of the role of location-based games (LBGs) as potentially playing specific roles in peoples’ access to the culture of cities [22]. A LBG is a game that employs mobile technologies as tools for game play in real world environments. We argue that as a new genre in the field of mobile entertainment, research in this area tends to be preoccupied with the newness of the technology and its commercial possibilities. However, this overlooks its potential to contribute to cultural production. We argue that the potential to contribute to cultural production lies in the capacity of these experiences to enhance relationships between specific groups and new urban spaces. Given that developers can design LBGs to be played with everyday devices in everyday environments, what new creative opportunities are available to everyday people?

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Published

2005-01-01

Bibtex

@Conference{digra226, title ="Lesser-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design", year = "2005", author = "Polson, Debra and Caceres, Marcos", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/226}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}