A Game Architecture for Emergent Story-Puzzles in a Persistent World

Authors

  • Federico Peinado
  • Pedro Pablo Gómez-Martín
  • Marco Antonio Gómez-Martín

Keywords:

game architecture design, game ai, interactive storytelling, automatic generation of puzzles

Abstract

This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each session, combining a basic set of narrative elements in an emergent way but maintaining coherency with the storyline of previous sessions. As a test-bed of this proposal we use a simple detective game inspired on the famous Cluedo’s characters.

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Published

2005-01-01

Bibtex

@Conference{digra142, title ="A Game Architecture for Emergent Story-Puzzles in a Persistent World", year = "2005", author = "Peinado, Federico and Gómez-Martín, Pedro Pablo and Gómez-Martín, Marco Antonio", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/142}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}