Consumer Driven Computer Game Design
Keywords:
critical incident technique (cit), game design, consumer, qualitative surveyAbstract
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2005-01-01
Bibtex
@Conference{digra150, title ="Consumer Driven Computer Game Design", year = "2005", author = "Trappey, Charles and Hsiao, Teng-Tai and Chang, Tien-Chun and Che, Ming-Hung and Chiu, Wei-Jie", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/150}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
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