Machinima: digital performance and emergent authorship
Keywords:
machinima, performance, agency, role distance, role protection, process dramaAbstract
This workshop investigates the emergent online dramatic form of "machinima", the co-option of video game engines or off-the-shelf software for dramatic production in a rapidly developing digital performance form. Workshop participants will engage with short examples of popular machinima productions. There will be discussion and demonstration of the machinima production process. The nexus between dramatic conventions, gameplay and traditional video production techniques will be explored. Participants will work with a short piece of a machinima, in the form of a scene created using the Sims 2 game. Participants will improvise, script and perform dialogue to provide meaning for the action. This workshop applies the insights of process drama, a field well developed in educational settings, to the development of machinima. It includes demonstration and participation in dramatic role, focusing on how the conventions of Role Distance and Role Protection apply to this developing field of digital game-based performance.Downloads
Published
2005-01-01
Bibtex
@Conference{digra131, title ="Machinima: digital performance and emergent authorship", year = "2005", author = "Carroll, John and Cameron, David", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/131}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.