Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan

Authors

  • Kenji Ito

Keywords:

non-commercial game, amateur game designer, rpg tkool 2000, game culture in japan

Abstract

This paper examines amateur role-playing games designers in Japan and their games. By combining sociological studies of amateur game designers and content analysis of their games, it examines how non-commercial production of games by amateurs allows production of games of different kinds from commercial ones.

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Published

2005-01-01

Bibtex

@Conference{digra183, title ="Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan", year = "2005", author = "Ito, Kenji", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/183}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}