Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan
Keywords:
non-commercial game, amateur game designer, rpg tkool 2000, game culture in japanAbstract
This paper examines amateur role-playing games designers in Japan and their games. By combining sociological studies of amateur game designers and content analysis of their games, it examines how non-commercial production of games by amateurs allows production of games of different kinds from commercial ones.Downloads
Published
2005-01-01
Bibtex
@Conference{digra183, title ="Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan", year = "2005", author = "Ito, Kenji", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/183}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.