How Multiplayer Games Create New Media Politics
Keywords:
mass audience, multiplayer, new media, raising counsciousness, serious games, social actorAbstract
In this article we will propose a framework for massive multiplayer games, giving the players a raise of consciousness in understanding politics and society. We will set a mass media politics up against a new media politics as it emerges from the use of massive multiplayer games. We will start with a definition of mass media and new media, at the same time explaining the differences between the two. Afterwards we will give a definition of serious games. We finish the article with examples of games, which can give raise to counsciousness about political and societal problems and possibilities.Downloads
Published
2005-01-01
Bibtex
@Conference{digra184, title ="How Multiplayer Games Create New Media Politics", year = "2005", author = "Konzack, Lars and Lindof, Thessa", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/184}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.