How Multiplayer Games Create New Media Politics

Authors

  • Lars Konzack
  • Thessa Lindof

Keywords:

mass audience, multiplayer, new media, raising counsciousness, serious games, social actor

Abstract

In this article we will propose a framework for massive multiplayer games, giving the players a raise of consciousness in understanding politics and society. We will set a mass media politics up against a new media politics as it emerges from the use of massive multiplayer games. We will start with a definition of mass media and new media, at the same time explaining the differences between the two. Afterwards we will give a definition of serious games. We finish the article with examples of games, which can give raise to counsciousness about political and societal problems and possibilities.

Downloads

Published

2005-01-01

Bibtex

@Conference{digra184, title ="How Multiplayer Games Create New Media Politics", year = "2005", author = "Konzack, Lars and Lindof, Thessa", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/184}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}