Research as Design-Design as Research
Keywords:
game, design, research, methodology, raddarAbstract
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as Design- Design as Research (RADDAR), is outlined and a case study example is provided as means to illustrate its application.Downloads
Published
2005-01-01
Bibtex
@Conference{digra158, title ="Research as Design-Design as Research", year = "2005", author = "Stapleton, Andrew J.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/158}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.