Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge

Authors

  • Lisa Galarneau

Keywords:

learning, games, simulations, constructivist, construction, education, training, knowledge

Abstract

A chorus of proclamations have arisen in recent years about the potential of games and simulations to facilitate learning. Yet few discussions focus on the fundamental issue surrounding the implementation of games and simulations: to what learning objectives and pedagogical strategies are they most relevant? Through an examination of perspectives on the suitability of games for learning, as well as recent examples of digital game-based training in two vocational settings, this paper examines the design of authentic learning experiences as a way of thinking about the appropriateness and unique potential of games and simulations in a range of educational and training settings.

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Published

2005-01-01

Bibtex

@Conference{digra143, title ="Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge", year = "2005", author = "Galarneau, Lisa", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/143}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}