Designing Sound for a Pervasive Mobile Game
Keywords:
mobile games, pervasive gaming, sound designAbstract
We examine the role of sound design in designing pervasive mobile games. As a case study, we examine the sound design process and solutions of a working prototype game called The Songs of North. The goal has been a design that allows sounds to be used as a primary information channel facilitating the use of physical movement as a main game mechanics. We discuss insights from the sound design process and also generally consider the role of sound in producing immersive gaming experiences.Downloads
Published
2005-01-01
Bibtex
@Conference{digra163, title ="Designing Sound for a Pervasive Mobile Game", year = "2005", author = "Ekman, Inger and Lahti, Jussi and Nummela, Jani and Lankoski, Petri and Mäyrä, Frans", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/163}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
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Papers
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