Designing Puzzles for Collaborative Gaming Experience – CASE: eScape

Authors

  • Tony Manninen
  • Tuomo Korva

Keywords:

team game, multiplayer puzzles, computer-supported collaborative play, group dynamics

Abstract

This paper examines the issues of puzzle design in the context of collaborative gaming. The qualitative research approach involves both the conceptual analysis of key terminology and a case study of a collaborative game called eScape. The case study is a design experiment, involving both the process of designing a game environment and an empirical study, where data is collected using multiple methods. The findings and conclusions emerging from the analysis provide insight into the area of multiplayer puzzle design. The analysis and reflections answer questions on how to create meaningful puzzles requiring collaboration and how far game developers can go with collaboration design. The multiplayer puzzle design introduces a new challenge for game designers. Group dynamics, social roles and an increased level of interaction require changes in the traditional conceptual understanding of a single-player puzzle.

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Published

2005-01-01

Bibtex

@Conference{digra192, title ="Designing Puzzles for Collaborative Gaming Experience – CASE: eScape", year = "2005", author = "Manninen, Tony and Korva, Tuomo", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/192}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}