Architecting Scalability for Massively Multiplayer Online Gaming Experiences

Authors

  • Rui Gil
  • José Pedro Tavares
  • Licinio Roque

Keywords:

massively multiplayer online game (mmog), scalability, system design, system architecture

Abstract

In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution, communication and coordination, and structural scalability. The authors present a critical review of approaches to known issues and outline research goals for an integrated scalability approach, to achieve a balanced, general purpose design, for MMOG infrastructure.

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Published

2005-01-01

Bibtex

@Conference{digra220, title ="Architecting Scalability for Massively Multiplayer Online Gaming Experiences", year = "2005", author = "Gil, Rui and Tavares, José Pedro and Roque, Licinio", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/220}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}