Architecting Scalability for Massively Multiplayer Online Gaming Experiences
Keywords:
massively multiplayer online game (mmog), scalability, system design, system architectureAbstract
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution, communication and coordination, and structural scalability. The authors present a critical review of approaches to known issues and outline research goals for an integrated scalability approach, to achieve a balanced, general purpose design, for MMOG infrastructure.Downloads
Published
2005-01-01
Bibtex
@Conference{digra220, title ="Architecting Scalability for Massively Multiplayer Online Gaming Experiences", year = "2005", author = "Gil, Rui and Tavares, José Pedro and Roque, Licinio", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/220}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.