New Design Methods for Activist Gaming

Authors

  • Mary Flanagan
  • Daniel C. Howe
  • Helen Nissenbaum

Keywords:

values, game design, activism, human factors, pedagogy, social issues

Abstract

Significant work in the gaming and HCI communities has focused on systems that support human values such as privacy, trust, and community. Designers and engineers have become increasingly aware of ways in which the artifacts they create can embody political, social, and ethical values. Yet there has been little work toward producing practical methodologies that systematically incorporate values in the design process. This paper is aimed at introducing systematic methods for the iterative discovery, analysis, and integration of values into the work of game designers and technologists. It is our hope that such work will shed light on the benefits and challenges of employing a values-oriented approach across a variety of design contexts.

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Published

2005-01-01

Bibtex

@Conference{digra198, title ="New Design Methods for Activist Gaming", year = "2005", author = "Flanagan, Mary and Howe, Daniel C. and Nissenbaum, Helen", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/198}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}