Shadowplay: Simulated Illumination in Game Worlds

Authors

  • Simon Niedenthal

Keywords:

lighting design, game lighting

Abstract

Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in game worlds. An understanding of lighting practices in other media, such as 3d computer-generated animation and film, must be supplemented with an awareness of real-space disciplines such as architectural lighting if we are to grasp the complexity of the game lighting design task. But game design is more than a repository for existing lighting practices; the interactive nature of games allows for self-reflexive sensitivity to light to emerge, most clearly manifested in games described as “first person sneakers” and “survival-horror” games.

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Published

2005-01-01

Bibtex

@Conference{digra147, title ="Shadowplay: Simulated Illumination in Game Worlds", year = "2005", author = "Niedenthal, Simon", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/147}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}