The Localization of Digital Games: A Case Study in China
Keywords:
digital games, localization, chinaAbstract
This paper examines the challenges that game localization is confronting. By focusing on China, the paper explores the uniquenesses of digital games and proposes a three-dimension model for evaluating and improving game localization. These three dimensions include In-Game Environment, External Environment, and Users. The paper analyzes both successful and failed foreign games in China in connection with the three-dimension approach. It argues that these three dimensions are highly influential and they should be considered throughout the whole game design process.Downloads
Published
2005-01-01
Bibtex
@Conference{digra186, title ="The Localization of Digital Games: A Case Study in China", year = "2005", author = "Zhou, Quan and Kolko, Beth", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/186}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.