The Ability of Branded Online Games to Build Brand Equity: An Exploratory Study
Keywords:
advergames, online advertising, brand recallAbstract
In light of the relative failures of the early forms of online advertising, many marketers are experimenting with advergames as a method of reaching the growing crowds that are turning to the Internet for entertainment. While this new advertising media offers much promise, its efficacy has yet to be thoroughly proven. Past research into interactivity, long exposure times, and positive attitudes towards an advertisement, things that are typically garnered by advergames, has shown that these attributes generate increases in brand equity for the advertised product. This study tested the relative abilities of advergames and banner advertisements to generate ad recall, a common measure of brand equity. Advergames were found to generate significantly higher rates of recall, a finding that supports the notion of their advertising effectiveness, and the need for further research into this phenomenon.Downloads
Published
2005-01-01
Bibtex
@Conference{digra206, title ="The Ability of Branded Online Games to Build Brand Equity: An Exploratory Study", year = "2005", author = "Deal, David", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/206}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.