OceanQuest: A University-Based Serious Game Project
Keywords:
serious games, education, interactive media, computer gamesAbstract
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals is illustrated.Downloads
Published
2005-01-01
Bibtex
@Conference{digra145, title ="OceanQuest: A University-Based Serious Game Project", year = "2005", author = "Parker, J. R. and Chan, Sonny", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/145}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.