The Design of Narrative as an Immersive Simulation

Authors

  • Renata Gomes

Keywords:

video game, narrative, simulation, immersion, umwelt

Abstract

This paper proposes a concept of narrative as the design of an immersive simulation to be experienced by the interactor in a video game. We face this narrative status as the ongoing shift of a process faced with the nature of the video game format: in one side, the immersive nature of character-oriented games, and on the other, the simulative nature of god games and such. We believe the combination of these two features allows for the emergence of a new and promising narrative game format.

Downloads

Published

2005-01-01

Bibtex

@Conference{digra139, title ="The Design of Narrative as an Immersive Simulation", year = "2005", author = "Gomes, Renata", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/139}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}