Online Gaming as a Virtual Forum
Keywords:
forum, fans, online, multiplayer, mods, skins, televisionAbstract
As videogame scholarship takes hold in the academy, attracting the attention of researchers and critics from a variety of disciplines, a frequently asked and salient question is, “What existing theoretical frameworks are appropriate for this nascent field?” This short essay argues that Horace Newcomb and Paul Hirsch’s article, “Television as a Cultural Forum,” provides a useful starting point for conceptualizing the social meaningfulness of online, multiplayer gaming. Skins, mods, fan sites, and in-game communication channels emerge as a cultural network by which players can speak through, and about, their communal play.Downloads
Published
2005-01-01
Bibtex
@Conference{digra235, title ="Online Gaming as a Virtual Forum", year = "2005", author = "Payne, Matthew", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/235}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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