The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events
Keywords:
video games, emotions, psychophysiology, facial electromyographyAbstract
The authors examined phasic psychophysiological responses indexing emotional valence and arousal to different game events during the video game Monkey Bowling 2. Event-related changes in skin conductance, cardiac interbeat intervals, and facial EMG activity over corrugator supercilii, zygomaticus major, and orbicularis oculi were recorded. Game events elicited reliable valence- and arousal-related phasic physiological responses. Not only putatively positive game events, but also putatively negative events that involved active participation by the player elicited positive emotional responses in terms of facial EMG activity. In contrast, passive reception of negative feedback elicited low-arousal negative affect. Information on emotion-related phasic physiological responses to game events or event patterns can be used to guide choices in game design in several ways.Downloads
Published
2005-01-01
Bibtex
@Conference{digra180, title ="The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events", year = "2005", author = "Rajava, Niklas and Saari, Timo and Laarni, Jani and Kallinen, Kari and Salminen, Mikko", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/180}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
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Papers
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