Who owns my avatar? – Rights in virtual property

Authors

  • Anders Eriksson
  • Kalle Grill

Keywords:

virtual worlds, online games, property rights, ownership, conflicting interests

Abstract

This paper presents a framework for discussing issues of ownership in connection to virtual worlds. We explore how divergent interests in virtual property can be mediated by applying a constructivist perspective to the concept ownership. The simple solutions offered today entail that a contract between the game producer and the gamer gives the game developer exclusive rights to all virtual property. This appears to be unsatisfactory. A number of legitimate interests on part of both producers and gamers may be readily distinguished. More complex distributions of rights would allow many of these interests to be consistently respected.

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Published

2005-01-01

Bibtex

@Conference{digra149, title ="Who owns my avatar? – Rights in virtual property", year = "2005", author = "Eriksson, Anders and Grill, Kalle", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/149}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}