Cinematic Camera as Videogame Cliché

Authors

  • David Thomas
  • Gary Haussmann

Keywords:

videogame, camera, perspective, game design, cinema

Abstract

Because the videogame camera is not an optical camera, it can be programmed to represent a potentially infinite number of perspectives beyond the classic, representational linear perspective. However, an ongoing collusion of the optical camera and the videogame camera leads videogame designs to favor cinematic visual patterns. Classic videogames show a strong tradition of non-optical, non-cinematic perspectives and prove the potential for the videogame medium to expand beyond optically-true perspectives. In fact, this paper argues the development of videogames as an expressive medium depends on an understanding of cinematic perspective as a form of visual cliché’.

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Published

2005-01-01

Bibtex

@Conference{digra189, title ="Cinematic Camera as Videogame Cliché", year = "2005", author = "Thomas, David and Haussmann, Gary", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/189}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}