Game Graphics Beyond Realism: Then, Now, and Tomorrow

Authors

  • Maic Masuch
  • Niklas Röber

Keywords:

game graphics, gameplay, non-photorealistic rendering, cel-shading, realism

Abstract

Photorealism is one of the most quoted aspects of nowadays games. However, realistic game graphics is not the only style desirable. This paper surveys the many graphical styles used in past and current games, analyzes graphical aspects of computer games and discuss the use of realism with respect to game graphics. We show several examples and make references to current research, encouraging game developers to experiment with alternative, more artistic rendering styles, such as non-photorealistic rendering.

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Published

2005-01-01

Bibtex

@Conference{digra157, title ="Game Graphics Beyond Realism: Then, Now, and Tomorrow", year = "2005", author = "Masuch, Maic and Röber, Niklas", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/157}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}