The Problem of Other Players: In-game Cooperation as Collective Action

Authors

  • Jonas Heide Smith

Keywords:

multiplayer games, cooperation, collective action, economic game theory

Abstract

This paper explores the development in game design of collaborative relationships between players, proposes a typology of such relationships and argues that one type of game design makes games a continuous experiment in collective action (Olson, 1971). By framing in-game conflict within the framework of economic game theory the paper seeks to highlight the importance of already well-developed models from other fields for the study of electronic games.

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Published

2005-01-01

Bibtex

@Conference{digra245, title ="The Problem of Other Players: In-game Cooperation as Collective Action", year = "2005", author = "Smith, Jonas Heide", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/245}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}