The Problem of Other Players: In-game Cooperation as Collective Action
Keywords:
multiplayer games, cooperation, collective action, economic game theoryAbstract
This paper explores the development in game design of collaborative relationships between players, proposes a typology of such relationships and argues that one type of game design makes games a continuous experiment in collective action (Olson, 1971). By framing in-game conflict within the framework of economic game theory the paper seeks to highlight the importance of already well-developed models from other fields for the study of electronic games.Downloads
Published
2005-01-01
Bibtex
@Conference{digra245, title ="The Problem of Other Players: In-game Cooperation as Collective Action", year = "2005", author = "Smith, Jonas Heide", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/245}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.