Augmented Board Games – Enhancing board games with electronics

Authors

  • Johan Peitz
  • Daniel Eriksson
  • Staffan Björk

Keywords:

board games, game design, ubiquitous computing

Abstract

This paper examines Augmented Board Games, the result of using computational power to extend functionality and gameplay in board games. Experimental interaction design has been used as the primary research method, through the use of numerous models and design tools, including social and functional roles, game design patterns, and task analysis. The paper is concluded with descriptions of concepts and prototypes as well as novel game design possibilities within the design space of augmented board games.

Downloads

Published

2005-01-01

Bibtex

@Conference{digra171, title ="Augmented Board Games – Enhancing board games with electronics", year = "2005", author = "Peitz, Johan and Eriksson, Daniel and Björk, Staffan", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/171}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}