The Play’s the Thing: Practicing Play as Community Foundation and Design Technique

Authors

  • Tracy Fullerton

Keywords:

game play, design, community, social games, new games, innovation

Abstract

Earth balls, parachutes, word plays, provocative magic ... This session is a discussion of the USC Game Design Community, an attempt to encourage inter-disciplinary game design and research through community play experiments. The USC Game Design Community is a cross- departmental student group responsible for initiating a series of social play experiments designed to bring students and researchers from various schools of the University together. The play experiments of the previous year culminated in a game innovation research grant offered to an inter-disciplinary student team and a test of our overall assumption that playing together can provide disparate groups with common vocabulary, social relationships and collaboratively generated design concepts.

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Published

2005-01-01

Bibtex

@Conference{digra127, title ="The Play’s the Thing: Practicing Play as Community Foundation and Design Technique", year = "2005", author = "Fullerton, Tracy", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/127}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}