Interactive Story Writing in the Classroom: Using Computer Games

Authors

  • Mike Carbonaro
  • Maria Cutumisu
  • Matthew McNaughton
  • Curtis Onuczko
  • Thomas Roy
  • Jonathan Schaeffer
  • Duane Szafron
  • Stephanie Gillis
  • Sabrina Kratchmer

Keywords:

interactive story writing, scripting, role-playing games, neverwinter nights

Abstract

Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive story where the “reader” is an active participant. The state of the art is that the story (plot, character behaviors, character interactions, conversations, etc.) is specified by writing scripts. Unfortunately, scripting is too low level for non-programmers. ScriptEase is a tool for writing interactive stories in role- playing games that frees the author from doing explicit computer programming. Stories are created by selecting and customizing familiar patterns. From this specification, ScriptEase automatically generates Neverwinter Nights scripting code. To test the usability of ScriptEase, the tool has been used as an aid to help with the short story unit of a Grade 10 Alberta high school English curriculum. This paper describes ScriptEase and reports on our experience in using it in the classroom.

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Published

2005-01-01

Bibtex

@Conference{digra152, title ="Interactive Story Writing in the Classroom: Using Computer Games", year = "2005", author = "Carbonaro, Mike and Cutumisu, Maria and McNaughton, Matthew and Onuczko, Curtis and Roy, Thomas and Schaeffer, Jonathan and Szafron, Duane and Gillis, Stephanie and Kratchmer, Sabrina", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/152}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}