Games, Montage, and the First Person Point of View
Keywords:
montage, cinema, first person, video game, point of viewAbstract
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view highlights the importance of control and spatial reference between player-character and virtual environment. Both emerge as conditions for meaningful interactive montage. The resulting visualization style adjusts to the new conditions and refers to but often breaks cinematic rules. A critical view at the value of classic film theory for this style concludes the paper.Downloads
Published
2005-01-01
Bibtex
@Conference{digra137, title ="Games, Montage, and the First Person Point of View", year = "2005", author = "Nitsche, Michael", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/137}", booktitle = "Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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