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2026: Abstract Proceedings of DiGRA 2026
2026: Abstract Proceedings of DiGRA 2026
Published:
2026-06-16
Papers
Disco Elysium: Existential Reflection within Crisis
Udbela Escanero Xi
PDF
WoW gets Trumped: Politics and Play in Azeroth during the Trump Era
Samuel McCready
PDF
Playing Home: Gaming, Affective Routines, and Mediated Belonging among Chinese International Students
Fanxi Feng
PDF
Gacha Game Collaborations and the Circulation of Affective Value
Fanxi Feng
PDF
Misleading omissions of loot box presence disclosures: widespread unfair commercial practices in video game advertising on social media in Ireland and the EU
Leon Xiao, Nicole Khoo
PDF
Landfill: Designing for Low-Carbon Pleasures
Kara Stone, Chris Kerich
PDF
Exploring Critical Utopian Gaming Pedagogy in a youth club in Barcelona
Kevin Marín-Rubio, Violeta Moldes-Rivas, Pol Asensio Casasús
PDF
Portraying Unfavorable Sociocultural Circumstances Through the Videoludic Picaresque
David Matencio Duran
PDF
Beyond the Studio: Long-term Career Trajectories of Swedish Game Graduates
Wilhelmina Statham
PDF
Ambivalent Alliance: How History, Memory, and Gameplay Reshape Women's Political Legacy
Xiaoyi Sun
PDF
Designing Hybrid Agency: AI-Mech Collaboration in Contemporary Mecha Games
Xiaoyi Sun
PDF
From Policy to Paradox: Diversity Washing, Policy Failures, and the Limits of Authentic Intersectional Pleasure in the European Video Game Industry
Dawid Kościewicz, Gabriela Strzelec
PDF
Selling the American Dream: U.S. Gold, Intersectional Pleasures, and the Ludoindustrial Complex
Regina Seiwald, Kieran Nolan, Alex Wade, Alan Meades
PDF
Understanding Game Monetization in China from a Gameworker Perspective
Tianyi Zhangshao, Ben Egliston, Marcus Carter
PDF
When Localization Meets Game Design: Strengthening Collaboration
Pierre-Yves Houlmont
PDF
The Classical Roman Reception in Genshin Impact: Within the region of the Sea of Bygone Eras
Hanjun Shi
PDF
From the Eudaimonic to the Demonic in Gameplay Narratives
Rob Gallagher
PDF
From Restoration to Extinction: Intersectional Pleasures in Ecological Game Reception
Burcu Gumus
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Rethinking Ludic Pleasure from an Object-oriented Perspective
Xin Pan
PDF
How Streaming Facilitates Affective Transformation: A Case Study of Horror Game Spectatorship
Xin Pan
PDF
No Room in the Infinite for the Masculine and Queer: How do dress-up pleasures in Infinity Nikki collide with player desire and queer/masculine fashion?
Rory Summerley, Nicole Khoo
PDF
Death-Themed Games and Playing the 'Good Death'
Heather Maycock
PDF
Analysing Historical Distortion in Large Language Model Roleplay
Stefan Glasauer, Margarete Jahrmann, Thomas Brandstetter
PDF
Far from Perfect Compliance: Loot Box Prevalence, Probability Disclosure, and Compu Gacha Policy in Japanese Mobile Games
Kuma Xiaoyu Xiong, Leon Xiao, Sunny Jie Yang, Anh-Thu Nguyen
PDF
Making Games Sustainable - One Short Story at the Time
Patrick Prax
PDF
Let's Play The Sims: The Un(der)studied Women's Origins of a Media Format
Tegan Pyke
PDF
'Changing the Game Forever': MapleStory's Big Bang as a Climate Change Event
David-Harold ten-Cate
PDF
Three rights to play: Liberalist, Fascist, and Compositionist
Max Haiven
PDF
(Meta)identity: Renegotiating identity through metamodern design in Slay the Princess
Katarzyna Matlas
PDF
Slow Gaming: Applying Slow Movement to Post-anthropocentric Play
Katarzyna Matlas
PDF
A World to Build: World-building and Capitalism in Games
Finn Dawson
PDF
The 'Chinese' Non-city: Thematic (in)coherence and level design in Sifu
Diego Barroso
PDF
Warning! Poor Compliance with Loot Box Probability Disclosure and Warning Regulations in Taiwan
Yuchen Huang, Leon Xiao, Kuma Xiaoyu Xiong
PDF
We are trapped in the swamp of binary choices': An Investigation into the Feminist Consciousness of Chinese Female Otome Game Players
Kuma Xiaoyu Xiong
PDF
Aesthetics of Prohibition: Moral Transgression, Control, and Pleasure in Political Games
Regina Seiwald
PDF
Daily Rituals and Player Belonging in Video Games: The 'Sacrifice System[Xianji Liu]' in Stardew Valley Community Center Reconstruction
Wenzi Liu
PDF
Feel the Force Around You: Haptic Narratology and the Problem of Focalization
Alexander Vandewalle
PDF
Mythic Alternatives: Mythological Mechanics Beyond Violence
Alexander Vandewalle, Marco Caracciolo
PDF
Asymmetric Play in a Competitive Landscape: Attitudes and Fairness
Gordon Graham Bicker, Hailey Austin, Lynsay A. Shepherd, William Kavanagh, P. George Lovell
PDF
It's Just a Hoax': Climate Change Denial in Civilization VI's Reddit Communities
Gaia Amadori
PDF
The Texture of Play: Feeling Your Way Through Teaching with Games
Gaspard Pelurson
PDF
Games Against Death
Martin Gibbs
PDF
Tracing Gender Affordances in Avatar Customization: A Methodological Framework
Yisong Han
PDF
Absent Pleasures or Pleasurable Absence? Player Engagement in Minimalist Retro Horror Games
Melanie Kreitler, Theresa Krampe
PDF
Temporalised Hyperobjects and Affective Play in Outer Wilds
Karthik Kuduva Gopinath
PDF
Towards a New Paradigm for Understanding Men and Masculinity in Gaming
Mikko Meriläinen, Kristine Jørgensen
PDF
Entropic Temporality & Care-Based Agency in Eco-Survival Games
Karthik Kuduva Gopinath
PDF
Reshaping Failure: The Design of Hospites Teatro's Theatre Games
Romi Sofia Abatangelo
PDF
Shut up and let us make the game' Game developers, preserving games, and the dynamics of corporate governance
Will Buter
PDF
A Ludic PSY AI-Game-Engine for Utopia: Exploring Pl[AI] for a Viable Future
Boris Abramovic, Georg Luif, Margarete Jahrmann
PDF
Engine Workers: Scalability and Frictions in Game Engine Culture
Paolo Ruffino
PDF
Unplayable Encounters with the Anthropocene: Rethinking Scale and Agency in Game Studies
Paolo Ruffino
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Powered by GameSpy: Theorizing and Analyzing the GameSpy Network As Platform Infrastructure
Alexander Ross, Nelanthi Hewa
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Game as Inquiry: A Diffractive and Experimental Approach for Games with a Message
Hongwei Zhou, Edward Melcer, Sonia Chiasson
PDF
Intersectional complexity between players and non-players in Bhutan
Hitoshi Fujiwara
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Queer Resistance Through Sexual Role-play. Arousal and Community
Hanne Grasmo, J.Tuomas Harviainen
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Deceptive Design in VR Games: Lies that invite Surprise and Pleasure
Paul Psaila
PDF
Collective Memory Lapse: LLMs Omissions in Roleplay
Margarete Jahrmann, Thomas Brandstetter, Stefan Glasauer
PDF
The Evolution of Emotion Work in The Sims 1-4
Caighlan Smith
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Pleasure in Play: Hyperscanning Shared Card Game Experience
Theresa Rahel Demmer, Stefan Glasauer, Margarete Jahrmann, Georg Luif, Matthew Pelowski
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Ecosystems and conflict in environmental themed analog wargames
Michał Jutkiewicz
PDF
Arcade Soldiers: Early Japanese Shooters in Dialogue with Hollywood Militarism
Shan Mu Zhao
PDF
Flanki: Drinking Games and Traditions of Students at AGH University of Kraków
Oskar Dobczyński, Aleksandra Szantyr
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The Playful Pleasures of the Videogame Detective Board
Cassandra Barkman
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Dressing Against Code: How Twitch Plays with/on Green Screen Shorts
Christine Tran
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Diablerie of a Lore: A Comparative Analysis of Gaming Pleasure in Bloodlines and Bloodlines 2
Deniz Özyurda Ergen, Erdinç Kaygusuz
PDF
Instrumental Pleasures: Game Informer and the Masculinist Review Discourse of Fantasy Game Magic
Mikael Sebag
PDF
Football Without Fans: Are Matches Just for Gambling?
Olli Sotamaa, Christopher Paul
PDF
Writing Back' To Which Empire?: Constructing Chinese Identities in Tabletop Roleplaying Games in Singapore
Kellynn Wee
PDF
How to Play Academia: Conceptual and methodological observations
Olli Sotamaa, Maximilian Brückner, Hanne Grasmo, Johanna Koljonen, Markus Kämäräinen, Jukka Särkijärvi, Essi Taino, Thais Weiller
PDF
The Relationship Between Signs and Context: Semiotic Meaning-Making in Digital Games
David Gadelkarim
PDF
Community Resilience and Nostalgia: the case of the Metal Slug saga
Brando Ratti, Nicola Costalunga
PDF
Shan-shui Game: Worldbuilding for a Pluriverse Through Relational Game Assets
Haoran Chang
PDF
Guilty (Un)pleasures: The Reception of Muriel Tramis's Erotic Trilogy in France and the United Kingdom
Filip Jankowski
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Embodied Engagement with Environmental Storytelling in Walking Simulators: A Case Study of What Remains of Edith Finch (2017)
Kexin Xiang
PDF
Feeling with, or Feeling like? Empathy, Identification, and the Pleasures of Self-Reflection in Story-Driven Games
Garry Crawford, Neta Yodovich, Charlotte Gislam, Gaynor Bagnall, Seamus Simpson, Victoria Gosling, Maria Stukoff
PDF
The Gendered Differences in the Connections between Game Streaming and Gaming Motivations Throughout Adolescence
Kalle Laakso, Tuuli Turja, Mikko Meriläinen
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Female Machamp, Male Lopunny, and Bearded Dragon Gym Leaders Who May Like it Rough: Identarian Openness in Pokémon
Juan Francisco Belmonte Ávila, David Matencio Durán
PDF
More man vs nature mechanics? Exploring romanticized notions of solitude in online forums on survival game
Matilda Ståhl, Aska Mayer, Robyn Hope, Rainforest Scully-Blaker, Nicholas Taylor
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Playing Across the Strait: Chinese WoW Diasporas on Taiwanese Servers
Honglan Xu
PDF
Producing Games, Reproducing Inequalities: gender and labour in the Argentine Video Game Market.
Daniela Denise Krepki, Romina Gala
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Douchebag Games and the “Loser-y” Attitude: White, Male Gamer Imaginaries in the 00's
Tom Apperley, Rainforest Scully-Blaker
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Gotta get 'em all!' - A Game about Billionaires and Climate Obstruction
Patrick Prax, Raymond Whitcher
PDF
Playing with the Past: The Pleasures of Nostalgic Design with Playdate
Maxwell Foxman, Jack Perse
PDF
Desired but Also Undesired: Immigrant Game Workers in Between the Discourse of Labour Shortage and Anti-Immigration in Finland
Solip Park
PDF
The Foreigner, The Joker: Dual Identity of Migrant Game Industry Workers in South Korea
Solip Park
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Intersectional Pleasures: Reframing the Value of BIPOC Game Studies and Production
Lindsay Grace
PDF
Intersectional Pleasures and Limits of Game Cultural Participation and Belonging in Finland
Usva Friman, Johan Kalmanlehto, Essi Taino, Mark Maletska
PDF
Playable folklore - Digital games and the representation of folklore and CH
Barnabás Springer
PDF
Tarot, Money, and Mnemonics: Histories of Card Games Beyond Quantifiable-outcome Games
Nick Koppenhagen
PDF
Player Experience of Hybridity in a Narrative Boardgame
Sasha Soraine, Melissa J. Rogerson
PDF
Representation, Resistance, and Moderation: The Politics of Review Bombing in Assassin's Creed Shadows
Alan Tapscott Baltar, Jordi Justicia Villanueva, Ona Anglada Pujol, Mercè Oliva Rota
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From Pixels to Planet: How Game Makers Strive for Planetary Impact Beyond the Magic Circle
Ruth Eggel, Sonia Fizek
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Rendering Romania. A Corpus-Based Analysis of Othering in Video Games
Vlad Pojoga, Maria Chiorean
PDF
Killing them Softly: Exploring the Contradictory Pleasures of Cosy Detective Videogames
Dean Bowman, James McLean
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Artistic In-Game Photographs as Media of Care
Sebastian Möring
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Monstera pocketii: The Botanical Vitality of Pokémon
Nikolas Matovinovic
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Nostalgic Development Practices: Fantasy Consoles and DIY Game Engines
Logan Davis
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Predicting Trolling Behaviors Using In-Game Timeline Data: Uncovering Divergent Mechanisms Behind AFK and Item Tier-Dropping in MOBA Games
Sanghyuk Lee
PDF
Interactivity as Embodied Pleasure: A Media-Phenomenological Reframing through "Interactive" Short Videos
Jie Lu
PDF
Flesh, Plastic, Stone: The Pleasure of Recontextualised Character Models
Rob Gallagher
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Retellings as a New Player Discourse: A case study of Let's Play Videos
Changxing Yan
PDF
The Hero with a Thousand Misattributions: Scrutinizing the Hero's Journey in Videogame Discourse
Jacqueline Moran
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Making Virtual Romance Real: Intimacy and Relational Labor in Otome Games Cosplay Commission
Shu Wang, Hao Sun
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From Player-Centered to Agent-Centered: A New Paradigm for Interactive Narrative in the Age of Large Language Models
Tianxing Zhou, Yutong Zhang, Yanhe Zhao, Zihan Chen, Lue Sun
PDF
Repeated pleasures: Motivations for replaying story-driven games
Koji Yoshimura, Philippe Chauveau
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Hussars of Might and Magic: The Influence of Gaming Media on Polish Gaming Canons
Krzysztof Olszamowski, Anna Kożuch, Krzysztof Mroczek
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Quiet Play: How Desktop Moyu Games Carve Out Enjoyment Inside Workplace
Ningxi Guo, Wing Tung Jamie Tse, Chengsi Chelsea Wang
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Grand Theft Auto: National Identity, Transnational Production, and the Ambivalent Politics of Play
Iain Donald, Esther Wright
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Achievement Unlocked: The Art of Localizing Minecraft's Advancements
Manon Lejoly, Pierre-Yves Houlmont
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The Reinvention of Hardcore: Authenticity and Identity Among Korean "Real" Gamers
Tae-Jin Yoon, Dowon Seo, Kyunghyuk Lee
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Imbalanced Pleasures? System Design and Social Rules in the Survivors-like Game Megabonk
Mateusz Felczak
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Game Parlours or Incidental Etchings? Material Traces of Incised Boardgames in Ancient South Asian Communal Spaces.
Adrija Mukherjee
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Player 'superstitions' or algorithmic literacy? Marvel Rivals players' practices in the age of AI Matchmaking
Feng Zhu, Maria Ruotsalainen
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Myth, Memory, and the Melting Pot: Anti-Imperialism in Rockstar's Red Dead Redemption 2
Iain Donald
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To Play (or Not to Play) the Nakba
Andrea Giaime Alonge
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"That's such a show!": Constructing the Entertaining Spectacle in Game Live Streaming
Xuanyi Mao, Leyi Ding
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Applied ethics techniques for video game ethics
Eliya Cohen
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Forms of self-reflexivity in team hero shooters and beyond
Feng Zhu, Eva Liu
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This industry has ruined me': categorizing the experiences of Brazilian feminist gaming streamers through an intersectional approach
Beatriz Blanco
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Mod Choreography: Transforming the Contexts of Digital Play
Bart Simon, Darren Wershler
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Cuz She is My Daughter': How Players Navigate Ludo-Narrative Dissonance
Xuanyi Mao
PDF
Sacred Places: Designing 360° Narrative VR Games for Hybrid Use in CAVE and Mobile HMD Setups
Elina Roinioti, Anastasios Theodoropoulos, George Lepouras
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Transparency Isn't Enough: How Ordinary Features of Games Contribute to Exploitative Monetization
Eliya Cohen
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Visual Representations of Alternative Masculinities in a Mexican Gaymer Community's Instagram Content
Daniel Salinas, Jesús Alejandro Ramos-Nolazco
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Loyalty vs. Heresy: Kitbashing and Materiality Negotiation in Tabletop Games
Runhua Zhao, Michele Newman
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Bridging Generations Through Play: Older Adults Gamers and Identity Formation
Vasil Arangelov
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Re-evaluating Hyper-Realism in Virtual Reality Game Design through the Embodied Simulation Gap
Zhehao Sun, Yuanyuan Xu, Patricia Lasserre, Aleksandra Dulic, Megan Smith
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From Play to Idols: How Superfans Shape Esports Ecologies
Mo Jia
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Physical Blind Boxes' Compliance with Information Disclosure Requirements: Exploring the Game-like Nature of Blind Box Consumption in the Chinese Regulatory Context
Xiaoyao Ren, Leon Xiao, Xiaoyu Xiong, Yuchen Huang, Ching Yiu Lo
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And the Crops Withered: Designing TTRPGs To Enliven Myths
Michael DeAnda
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Make Games No One Wants to Play
Hanine El Mir
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The Absent Teacher in Eco-Games: A Theoretical Framework for Teacher Integration in Eco-Games
Yuanyuan Xu, Zhehao Sun, Yin-Shan Lin, Patricia Lasserre, Aleksandra Dulic
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Exploring Experiential Fidelity in Board Game Adaptations of Video Games
Sasha Soraine
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Why Do They Stay Home? The Dual Structure of Identity and Constraints in Offline Esports Consumption
Lihua Quan, Yue Dong, Changsok Yoo
PDF
Digital Gaming, Disability, and Social Capital: Understanding Intersectional Pleasures and Community Formation
Emma Leigh van der Schyff, Andrew Campbell, Leanne Togher
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Balancing In/formality within the Brno Video Game Industry Ecosystem
Jan Švelch, Jan Houška, Tereza Fousek Krobová, Jaroslav Švelch
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Parasocial Incidental Politics: How Twitch Users Navigate Political Content and Misinformation in Livestreaming Environments
Antonia Wurm, Maria F. Grub, Jeffrey Wimmer
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Neurodivergent Pleasures in Game Environmental Design
Michał Płachta
PDF
How Accessible QTE Inputs Reshape Suspense Trajectories in Survival Horror
Lynda Mc Donald
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Affective Predation: Gendered play, Monetisation, and Precarity in Otome Gacha Games
Tianyi Zhangshao, Wenqi Tan, Yiwen Wang
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The domesticating role of memes in esports cultures
Josh Jarrett, Maria Ruotsalainen
PDF
It is time to stop painting - Clair Obscur: Expedition 33 as a dilemma of pleasant fictionality
Kacper Karwacki
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Mapping eco(politics) in ecogames
Michał Kłosiński
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Playing anachronism in Time: Towards the Ludobiography in the Context of Chinese Indie Games
Yi Liu, Yahuai Lu, Boyang Liang
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What Now? Ecogames after Missed Climate Targets
Conor McKeown
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Buy, build, live: The Sims' American Dream, neoliberal utopia and its impact on city design
Anna Kożuch, Maksymilian Fuławka, Eryk Froń
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Aiōn and Digital Play: Toward a Cosmo-Phenomenological Approach
Camila Freitas
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Pleasures Under Pressure: Misogyny, Moral Outrage, and Creative Contraction in Contemporary Chinese Game Culture
Boyang Liang, Dora Cheng Zhang, Yahuai Lu
PDF
Right click to de-escalate - Call of Duty & turning propaganda into pleasure
Maksymilian Fuławka
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Valuable Childhoods: Nostalgia, Intersectionalities, and Vintage Game Fairs
Alison Croasdale, Bruno De Paula
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Now You’re Playing with Graphics Processing Power: Nvidia and the Discursive Pleasure of Artificial Intelligence
David Murphy, Joshua Jarrett
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Perhaps, this is Hell': Descent Into SIGNALIS
Loris Rimaz
PDF
Experiences of Age and Gender in Early UK Tabletop Role-Playing Magazines
Nick Webber, E. Charlotte Stevens
PDF
Bodily Pleasures of Repetitive Labour and Rhythm in Finnish Cottage Simulator
Johan Kalmanlehto, Haron Walliander
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Looping Across Genres: How Time Loops, Roguelikes, and Cyclical Levels Shape Narrative Structure
Brent Van Mol
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Lifting the Fog of War: Militarism, Colonialism and Encyclopedic Pleasures in Digital Play
Dennis Jansen, Keerthi Sridharan
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Time vs. History in JRPGs
Nick Webber
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Let's play the 'refugee crisis': a postcolonial deconstruction of the refugee in post-2015 European videogames
Laurence Herfs
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No Good Endings: The Tragic Pleasure of Clair Obscur: Expedition 33
Benjamin Horn
PDF
Old Pleasures, Dying Flames: Final Fantasy XIV and the Evolution of the MMO Genre
Benjamin Horn
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How Can an Unfinished Multiplayer Networking Scheme Produce Pleasure? XBAND as an Affective Infrastructure
Qi Cao
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Tracing the political economy of the 'microgame'
Rory Manning Graham
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Making the Past Count: Developing quantitative measures for past-player experience
Keerthi Sridharan, Aris Politopoulos, Filip van Dijk, Angus Mol
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Introducing The Comet Cock, a Murderous AI Dating Sim
Carl Therrien, Samuel Poirier-Poulin
PDF
Nostalgic Ludopopulism and Neoreactionary Movements in Game Development
James Malazita
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On Inhabiting Nonhuman Bodies: Review of Research Perspectives
Iwona Marinov
PDF
Constructing Civilizations: A Multimodal Critical Discourse Analysis of Fictional Languages in Chants of Sennaar
Yile Zhang, Hao Chang, Yiying Lu, Yanyu Chen
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For the Trees: Envisioning Sustainable Futures Through Ecomodded Minecraft
Rosemary McDonald, Bart Simon, Maia Earl
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Tacky Games
Mathias Fuchs
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The Place of the Marginalized: Witchers and Dwelling in The Witcher 3: Wild Hunt
Daniele Monaco
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Schrödinger's Feminist Cat: The Positional Feminism of Five Hearts Under One Roof
William Dunkel
PDF
Counterfeit Circuits: Decolonial Practices and the Rise of Video Games in Brazil
Emmanoel Ferreira
PDF
Between Punches and Flying Attacks: Ludonarrative Imaginaries in 1980s Beat 'em Up Games
Emmanoel Ferreira, Victor Navarro-Remesal
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Transforming Pixels into Plates: Harnessing Game Strategies for Sustainable Food Practices.
Fabian Bellaard, Teresa De La Hera, Julia Kneer
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Decentralising Queer Game Studies: The British Situation
Andrew Bell, Robin Zingarelli
PDF
Cursed Coziness: Cursed Mechanics in Dark Cozy Games
Manon Portos Minetti, Corine Gerritsen
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Veggie Vigilantes: Queering Crime Tropes in Cosy Comedy Games
Poppy Wilde, Bettina Bódi
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Moneyball, but for kids: Games as vehicles for predatory prediction markets
Florence Chee, Daniel Joseph
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Spectating the Samurai: Performing and Preserving History through Twitch
Corine Gerritsen, Michael Pennington
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Default' Leadership - Critiquing Normative Leader Identities in Single-Player Videogames
E. Jules Maier-Zucchino
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Cultivating History: Gender, Power, and Reflection in Cozy Botanical Games
Corine Gerritsen, Bettina Bódi
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Pleasure Not For Everyone: Epistemic Injustice Towards Ukrainian Game Studies
Mark Maletska, Kseniia Harshina
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Is gameplay fun after all? Queer Indigenous resistances through gameplay
Leandro Wallace
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Pleased to play, paid to please: memory commodification within Roblox's creator economy
Elisabetta Zurovac, Gaia Amadori
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Oneiric Timescapes: History and Image-Affects in BenignLand and The Séance of Blake Manor
Vinicius Marino Carvalho
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Posthuman Cuteness: Affective and agentic tensions
Poppy Wilde
PDF
In Mem(e)ory of Uuugggg: Mod-Users' use of RimWorld's Steam Workshop as a Memorial Site
Mike Hyslop Graham
PDF
An Exploration of Cozy Games as Coping Mechanism to Manage Mental Well-being
Argyrios Emmanouloudis, Vivian Hsueh Hua Chen
PDF
When Space Becomes Cardboard: Rethinking Escape Room Narratives in Tabletop Games
Konrad Augustyniak, Malwina Jura
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Queer Games Studies Material Turn: Centering Trans Bodies in Video Games
Mark Maletska, Robin Zingarelli
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Artificial Pleasures and Ideological Subjectivation in Video Games: The Function of Positive Artefact Emotions in the Naturalisation of Ideology
Andrei Nae
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The Conjurative Voice of the Player in Escape Rooms: A Framework
Richard Sherriff, Millicent Gunn
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Ghost in the Dreamcast: Ludomusical Hauntology and Pleasures of a 90s Cross-Franchise Specter
Milly Gunn
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Diegetic Pleasure: Multimodal Immersion and Emotional Engagement in Escape Rooms
Konrad Augustyniak
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The Convergence of Historical Game Design and Digital Heritage
Michal Mochocki
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Make it Cuddle, Make it Fight, Market it Pink: Virtual Pets and Affective Economies of Gendered Play
Milly Gunn
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Beyond necessity and passion: Crunch as a habitus in the field of video game production
Juan Francisco Torres-Díaz, Joel Feliu, Adriana Gil-Juárez
PDF
18XX Forever: Railway Time and Fossil Play on the Tabletop
Steven Gotzler
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Beyond the Video Game Nasties: Censorship and the Online Safety Act
Andra Ivanescu
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My Cozy Hero: How Cozy Games Challenge Conventional Hero Dynamics
Mia Consalvo, Kelly Boudreau, Andrew Phelps
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The Ludic Narrator: Towards the New Typology
Maciej Nawrocki
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They managed to make lesbians unattractive': anti-woke activism in No Alphabets mod in Baldur's Gate 3
Robin Zingarelli, Kristian A. Bjørkelo
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Virtual Reality in the 2020s: Peace Machine or War Machine?
Dennis Jansen, Laurence Herfs
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Between Pleasure and Harm: Transcreating a Serious Game on Older Adult
Constance Lafontaine, Kim Sawchuk, Sarita Israel
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Hauntecology: Arboreal Pleasures as represented in Elden Ring (2021)
Will McKeown
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The FMV Interval': The Long Dormant Period of Full Motion Video games 1998 - 2015
Scott Knight, Jakub Majewski
PDF
Global Games Education Now: Regional Realities and Pedagogical Innovations
Andrew Phelps, Lindsay Grace, Hartmut Koenitz, Mia Consalvo, Kelly Boudreau
PDF
Killjoy Play: Illness, Disability, and No-Fun Pleasures in Video Games
Amina Antonia Touzos
PDF
The Pleasure(s) of Griefing: Tracing Multimodal Toxicity in League of Legends
Elena Gavagnin, Hiloko Kato, Johanna Pirker, Benjamin Kühnis, Jasmin Heierli
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Democratizing Interactive Filmmaking: A No-Code Solution for Arts Students
Conor McKeown
PDF
Modernities of authenticity in recreated online digital games: A comparative case study
David Cumming
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Disclosure and the 'Secret Underground Movement' - Analysing Queerness in Disco Elysium and its Place in the Quotidian
Christina Stimson, Greg McGuinness
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Winter is gaming: study of gamers' habits throughout the year
Franciszek Michalski, Karolina Majcherek
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From the Invisible to Glitch: Rethinking the Possibilities of Aesthetics, Bodies, and Connection in Virtual Parties
Ecem Berfin Ince, Brando Ratti
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Hiking (Dis)Pleasure Island: Enjoyment & Critical Gameplay in Baby Steps
Sarah Thorne
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Player Enjoyment Through Mechanical Engagement with Text in 'The Séance of Blake Manor'
Eugenio Triana
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Making Non-Monogamy: A Design-Oriented Approach for Studying Digital Game Intimacies
Lyne Dwyer
PDF
A House Is Not a Home: Queergaming and Recuperative History in Molly House
Steven Gotzler
PDF
What (Meta)Games We Played: Early Gaming Fandoms and the Politics of Childhood in 1980s Japan
Keita Moore
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Examining Jank as Design Through Challenge Runs
Nicholas Maglio
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Thinking on Our Feet: Baby Steps (2025) Towards (Im)balancing the Somatic and the Stoney
Merlyn Seller
PDF
Cruel Pleasure: Affective Security and Territoriality in Games
Laini Kavaloski
PDF
The Civilization of Sid Meier's Civilization: Player Reception of Change in A Long-Running Game Series
Angus Mol, Aris Politopoulos, Sybille Lammes
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Why We Can't Rely on GDC Talks: Accountability in Developer Intent
Courtney Blamey
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Queering the Third Place: Dungeons & Dragons at Your Friendly Local Game Store
Yvonne Gonzales
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Pleasure and Intersectionality in Queer Dating-Sims: an Autoethnographic Research-Creation Perspective
Kevser Güngör, Lisa Schwencke
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The Revolution Dances: The Pleasures of Transformation in Final Fantasy X-2
Luna Loganayagam, Samuel Pizelo
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Brazilian Indie games and hyperlocal identity: analyzing culture, design choices, and Steam reception in Gaucho and the Grasslands
Gabriela Birnfeld Kurtz, Tarcízio Macedo, Mauricio Wolff Garcia
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Player As Archivist - A Proposed Analysis of Player-centric Video Game Preservation Practice
John Paul Vargheese, Iain Donald, Rachel Salzano
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The Prevalence and Co-occurrences of Dark Patterns in Mobile Free-to-Play Games
Zhiyu Chen, Minxing Wang, Leon Y. Xiao
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Critical Game Design in Tabletop Roleplaying Games: Applying Two Methods
J. M. L. Whittington
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On the Mathematics hidden behind games
Yannick Rochat, Sophie Bémelmans
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Pleasure Under Pressure: Laughter, Learning, and Competitive Play in Professional Wargaming
Björn Sjöblom, Ulrika Bennerstedt
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When AI Promises to 'Cure' You: Individual Experiences, Systemic Biases, and Community Action for Marginalized Players in Video Games
Xinyu Kang, Yuantong Yun
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Missing in Action: Professional Wargaming in Game Studies
Björn Sjöblom
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On Eating Without a Face in Arctic Eggs (2024)
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Sketch for a Phenomenology of Gameplay (as) Performance: Bodies, Systems, Worlds
Olli Leino, Yu Hao, Sebastian Möring
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The Trustworthy Knowledge DLC: A Game-Design-Theory Expansion Pack for Public Services
Yuantong Yun, Xinyu Kang
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Twenty Years of Design Patterns in Games
Chris Barney, Staffan Björk, Jussi Holopainen
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Dungeons and Dissonance: Coherence in GLAM Games
Nellie Seale, Sidney Icarus, Ruby Edwards
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The endemic intellectual property model of Riot Games
David Cumming, Joshua Jarrett
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The Name of Janosik Will Never Perish: Górals Tradition in Game Culture
Tomasz Majkowski, Magdalena Kozyra
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Appalachian Necropolitics within Call of Duty: Black Ops 6 and Fallout 76
J. M. L. Whittington
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Are Themes Really Conceit? A Semiotic Proposal
Malay Dhamelia
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Haptic Dialects: Translating Pleasure Between Adaptive Controllers and Universal Design for Disabled Players
Yuantong Yun, Xinyu Kang
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Games and the Posthuman Condition: How game design preserves memory for people with Alzheimer's disease
Huajing Pan
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Intersectional Pleasures of Imagining non-Western Futures for Tabletop Role Playing Games
Tonguc Ibrahim Sezen, Digdem Sezen
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Digital Cardboard Crack: The Gamblification of Digital Card Games
Ying-Ying Law, Cameron Vanloo
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Arcades on Wheels: The Materiality and Logistics of Itinerant Gaming in Socialist Czechoslovakia
Michal Kabát, Juraj Kovalčík, Vojtěch Straka
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Post-Heroic Play in Social Work Education: Structural Constraint and Impossible Care
Christian Voigt
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Unruly Forces and Marginalized Pleasures: Exploring Glitch Aesthetics and Agency in Alternative Control Schemes
Yuantong Yun, Xinyu Kang
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Against seamlessness and hedonistic loops: The cases of pause, reflect, resist, and reform, from Interaction Design into games
Eliana Penedos-Santiago, Pedro Cardoso, Pedro Sá Couto, Miguel Carvalhais, Fabricio Fava
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