Looping Across Genres: How Time Loops, Roguelikes, and Cyclical Levels Shape Narrative Structure
DOI:
https://doi.org/10.26503/dl.v2026i4.3025Keywords:
narrative time, interactive storytelling, time loops, roguelikes, game text analysisAbstract
Downloads
Published
2026-06-16
Bibtex
@Conference{digra3025, title ="Looping Across Genres: How Time Loops, Roguelikes, and
Cyclical Levels Shape Narrative Structure", year = "2026", author = "Van Mol, Brent", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.3025}", booktitle = "Abstract Proceedings of DiGRA 2026"}
Proceedings
Section
Papers
License
Licensing models vary between conference proceedings. Each published paper includes its applicable license terms within the PDF of the publication.