Looping Across Genres: How Time Loops, Roguelikes, and Cyclical Levels Shape Narrative Structure
Keywords:
narrative time, interactive storytelling, time loops, roguelikes, game text analysisAbstract
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2026-06-16
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@Conference{digra3025, title ="Looping Across Genres: How Time Loops, Roguelikes, and
Cyclical Levels Shape Narrative Structure", year = "2026", author = "Van Mol, Brent", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3025}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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