Digital Cardboard Crack: The Gamblification of Digital Card Games
Keywords:
gamblification, loot boxes, digital card games, esportsAbstract
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Published
2026-06-16
Bibtex
@Conference{digra3119, title ="Digital Cardboard Crack: The Gamblification of Digital
Card Games", year = "2026", author = "Law, Ying-Ying and Vanloo, Cameron", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3119}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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Papers
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