Sketch for a Phenomenology of Gameplay (as) Performance: Bodies, Systems, Worlds
DOI:
https://doi.org/10.26503/dl.v2026i4.3108Keywords:
gameplay performance, algorithmic systems, embodiment, spectatorship and pleasure, cross-platform performance, gameplay phenomenology, philosophy of computer gamesAbstract
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2026-06-16
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@Conference{digra3108, title ="Sketch for a Phenomenology of Gameplay (as) Performance:
Bodies, Systems, Worlds", year = "2026", author = "Leino, Olli and Hao, Yu and Möring, Sebastian", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.3108}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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