Sketch for a Phenomenology of Gameplay (as) Performance: Bodies, Systems, Worlds
Keywords:
gameplay performance, algorithmic systems, embodiment, spectatorship and pleasure, cross-platform performance, gameplay phenomenology, philosophy of computer gamesAbstract
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2026-06-16
Bibtex
@Conference{digra3108, title ="Sketch for a Phenomenology of Gameplay (as) Performance:
Bodies, Systems, Worlds", year = "2026", author = "Leino, Olli and Hao, Yu and Möring, Sebastian", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3108}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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