Embodied Engagement with Environmental Storytelling in Walking Simulators: A Case Study of What Remains of Edith Finch (2017)

Authors

  • Kexin Xiang

DOI:

https://doi.org/10.26503/dl.v2026i4.2943

Keywords:

what remains of edith finch, 4e cognition, embodiment, environmental storytelling, player experience

Abstract

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Published

2026-06-16

Bibtex

@Conference{digra2943, title ="Embodied Engagement with Environmental Storytelling in Walking Simulators: A Case Study of What Remains of Edith Finch (2017)", year = "2026", author = "Xiang, Kexin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.2943}", booktitle = "Abstract Proceedings of DiGRA 2026"}