Embodied Engagement with Environmental Storytelling in Walking Simulators: A Case Study of What Remains of Edith Finch (2017)
DOI:
https://doi.org/10.26503/dl.v2026i4.2943Keywords:
what remains of edith finch, 4e cognition, embodiment, environmental storytelling, player experienceAbstract
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2026-06-16
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@Conference{digra2943, title ="Embodied Engagement with Environmental Storytelling in Walking Simulators: A Case Study of What Remains of Edith Finch (2017)", year = "2026", author = "Xiang, Kexin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.2943}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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