The 'Chinese' Non-city: Thematic (in)coherence and level design in Sifu
Keywords:
stage design, video game representation, chineseness, chinese identity, sinological orientalismAbstract
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2026-06-16
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@Conference{digra2899, title ="The 'Chinese' Non-city: Thematic (in)coherence and level
design in Sifu", year = "2026", author = "Barroso, Diego", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2899}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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