Rendering Romania. A Corpus-Based Analysis of Othering in Video Games
DOI:
https://doi.org/10.26503/dl.v2026i4.2963Keywords:
corpus-based media analysis, othering in video games, romania/romanianness in video games, narrative devices in video gamesAbstract
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2026-06-16
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@Conference{digra2963, title ="Rendering Romania. A Corpus-Based Analysis of Othering in
Video Games", year = "2026", author = "Pojoga, Vlad and Chiorean, Maria", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.2963}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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