Sacred Places: Designing 360° Narrative VR Games for Hybrid Use in CAVE and Mobile HMD Setups
Keywords:
virtual reality, cultural memory, digital storytelling, heritage and diasporaAbstract
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Published
2026-06-16
Bibtex
@Conference{digra2992, title ="Sacred Places: Designing 360° Narrative VR Games for Hybrid
Use in CAVE and Mobile HMD Setups", year = "2026", author = "Roinioti, Elina and Theodoropoulos, Anastasios and Lepouras, George", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2992}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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