Make Games No One Wants to Play
Keywords:
player experience, persuasive design, serious games, fun, discomfortAbstract
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Published
2026-06-16
Bibtex
@Conference{digra3001, title ="Make Games No One Wants to Play", year = "2026", author = "El Mir, Hanine", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3001}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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