Flesh, Plastic, Stone: The Pleasure of Recontextualised Character Models
DOI:
https://doi.org/10.26503/dl.v2026i4.2970Keywords:
videogame characters, humour, comedy, theory, 3d graphics, aestheticsAbstract
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Published
2026-06-16
Bibtex
@Conference{digra2970, title ="Flesh, Plastic, Stone: The Pleasure of Recontextualised
Character Models", year = "2026", author = "Gallagher, Rob", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2026i4.2970}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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