Against seamlessness and hedonistic loops: The cases of pause, reflect, resist, and reform, from Interaction Design into games
Keywords:
friction, game design, embodied experiences, interaction designAbstract
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Published
2026-06-16
Bibtex
@Conference{digra3123, title ="Against seamlessness and hedonistic loops: The cases of
pause, reflect, resist, and reform, from Interaction Design
into games", year = "2026", author = "Penedos-Santiago, Eliana and Cardoso, Pedro and Sá Couto, Pedro and Carvalhais, Miguel and Fava, Fabricio", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3123}", booktitle = "Abstract Proceedings of DiGRA 2026"}
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